#include "Node.h"

renderengine::Node::Node()
{
}

renderengine::Node::~Node()
{
}

void renderengine::Node::addChild(std::shared_ptr<Node> _child)
{
    m_children.push_back(_child);
    _child->m_parent.push_back(this);
}

void renderengine::Node::addGeometry(std::shared_ptr<Geometry> _geometry)
{
    m_geometry.push_back(_geometry);
}
